Experienced 3D artist with a solid background in product visualization pipelines. With several years in the industry, I've perfected my skills not only in creating realistic visuals but also in managing complex projects as a lead artist. My education as a game artist has provided me with a diverse skill set across various CG disciplines, allowing me to approach projects from multiple angles. Rooted in strong fine arts fundamentals, I bring a blend of creativity and technical expertise to every task, ensuring exceptional results.
- Took responsibility for the entire 3D content creation process
- Coordinated a team of 3D artists
- Trained and supervised new employees
- Set and assured quality and consistency standards
- Maintained procedural Houdini pipeline
- Planned out production timelines
- Worked closely with clients to resolve issues
- Managed outsourcing
- Created 3D content for a product visualization pipeline
- Developed customer tailored modelling workflows
- Performed manual 3D scanning tasks
- Processed raw scan data
- Produced CAD models
- Participated in the art team for maritime simulators
- Worked on real-time environments
- Created precise models from blueprints and CAD data